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	<title>MSFX » Where Creativity Meets Interaction</title>
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	<description>Where Creativity Meets Interaction</description>
	<lastBuildDate>Tue, 07 Feb 2012 14:08:16 +0000</lastBuildDate>
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		<title>Unity iOS Essentials Book Review</title>
		<link>http://labs.msfx.co.uk/2012/02/07/unity-ios-essentials-book-review/</link>
		<comments>http://labs.msfx.co.uk/2012/02/07/unity-ios-essentials-book-review/#comments</comments>
		<pubDate>Tue, 07 Feb 2012 14:06:55 +0000</pubDate>
		<dc:creator>Matt Stuttard Parker</dc:creator>
				<category><![CDATA[Unity3D]]></category>

		<guid isPermaLink="false">http://labs.msfx.co.uk/?p=1360</guid>
		<description><![CDATA[Another book I had the pleasure to review recently was Unity iOS Essentials by Robert Wiebe, a must have for any developer targeting mobile devices. You can download a sample chapter from the book on PackPub here - really worth having a look, after all it&#8217;s free! Some Thoughts: Starting with a guide of what will and [...]]]></description>
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		<title>Unity 3.x Game Development Essentials Book Review</title>
		<link>http://labs.msfx.co.uk/2012/02/06/unity-3-x-game-development-essentials-book-review/</link>
		<comments>http://labs.msfx.co.uk/2012/02/06/unity-3-x-game-development-essentials-book-review/#comments</comments>
		<pubDate>Mon, 06 Feb 2012 13:48:28 +0000</pubDate>
		<dc:creator>Matt Stuttard Parker</dc:creator>
				<category><![CDATA[Unity3D]]></category>

		<guid isPermaLink="false">http://labs.msfx.co.uk/?p=1343</guid>
		<description><![CDATA[I&#8217;ve  reviewed a couple more books for Packt recenty, the first being the updated Unity 3.x Game Development Essentials by Will Goldstone.  You can download a sample chapter from the book on PackPub here - really worth having a look, after all it&#8217;s free! Some Thoughts: Having been introduced to Unity via Wills first book I was looking [...]]]></description>
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		<title>Introducing Tr.ace() – An AS3 Open Source Debugging Library</title>
		<link>http://labs.msfx.co.uk/2012/01/17/introducing-tr-ace-an-as3-open-source-debugging-library/</link>
		<comments>http://labs.msfx.co.uk/2012/01/17/introducing-tr-ace-an-as3-open-source-debugging-library/#comments</comments>
		<pubDate>Tue, 17 Jan 2012 11:51:43 +0000</pubDate>
		<dc:creator>Matt Stuttard Parker</dc:creator>
				<category><![CDATA[Adobe Flash]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[air]]></category>
		<category><![CDATA[api]]></category>
		<category><![CDATA[as3]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[flex]]></category>
		<category><![CDATA[framework]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://labs.msfx.co.uk/?p=1322</guid>
		<description><![CDATA[All developers use some form of tracing as a loose method of debugging at some point whilst developing their applications, time for an upgrade… About Tr.ace() The problem with the trace statement within AS3 though is that it’s rather limited. If you’re working within a team it’s possible you’ve no idea who’s trace is whose [...]]]></description>
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		<title>Getting Started with Unity – GUI, Scoring, Timers &amp; Particles for ActiveTuts</title>
		<link>http://labs.msfx.co.uk/2011/11/28/getting-started-with-unity-gui-scoring-timers-particles-for-activetuts/</link>
		<comments>http://labs.msfx.co.uk/2011/11/28/getting-started-with-unity-gui-scoring-timers-particles-for-activetuts/#comments</comments>
		<pubDate>Mon, 28 Nov 2011 19:59:15 +0000</pubDate>
		<dc:creator>Matt Stuttard Parker</dc:creator>
				<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Unity3D]]></category>

		<guid isPermaLink="false">http://labs.msfx.co.uk/?p=1127</guid>
		<description><![CDATA[In this tutorial, which follows on from the last, we’ll introduce scoring and more complex game-play with a variety of different pickups to collect, some hindering the player and some providing speed boosts.  We&#8217;ll also introduce a GUI HUD as well as everyone&#8217;s favourite &#8211; particles! &#160; Click here for the tutorial demo or click here for the tutorial itself. [...]]]></description>
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		<title>Unity 3 Game Development Hotshot Book Review</title>
		<link>http://labs.msfx.co.uk/2011/11/28/unity-3-game-development-hotshot-book-review/</link>
		<comments>http://labs.msfx.co.uk/2011/11/28/unity-3-game-development-hotshot-book-review/#comments</comments>
		<pubDate>Mon, 28 Nov 2011 19:37:57 +0000</pubDate>
		<dc:creator>Matt Stuttard Parker</dc:creator>
				<category><![CDATA[Unity3D]]></category>

		<guid isPermaLink="false">http://labs.msfx.co.uk/?p=1100</guid>
		<description><![CDATA[Following on from my review of Unity 3.x Game Development by Example Beginner&#8217;s Guide here is a review of Unity 3 Game Development Hotshot by Jate Wittayabundit.  You can download a sample chapter from the book on PackPub here - really worth having a look, after all it&#8217;s free! &#160; Some Thoughts: This is a great book aimed more at [...]]]></description>
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		<title>Unity 3.x Game Development by Example Beginner&#8217;s Guide Book Review</title>
		<link>http://labs.msfx.co.uk/2011/11/28/unity-3-x-game-development-by-example-beginners-guide-book-review/</link>
		<comments>http://labs.msfx.co.uk/2011/11/28/unity-3-x-game-development-by-example-beginners-guide-book-review/#comments</comments>
		<pubDate>Mon, 28 Nov 2011 14:03:01 +0000</pubDate>
		<dc:creator>Matt Stuttard Parker</dc:creator>
				<category><![CDATA[Unity3D]]></category>

		<guid isPermaLink="false">http://labs.msfx.co.uk/?p=1077</guid>
		<description><![CDATA[I&#8217;ve been lucky enough to be asked to do a couple of Unity book reviews recently, the first of which is Unity 3.x Game Development by Example Beginner&#8217;s Guide by Ryan Henson Creighton.  You can download a sample chapter from the book on PackPub here - really worth having a look, after all it&#8217;s free! Some Thoughts: &#160; Unity [...]]]></description>
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		<title>Interview With Flash Blogger Supremo Emanuele Feronato for ActiveTuts</title>
		<link>http://labs.msfx.co.uk/2011/05/09/interview-with-flash-blogger-emanuele-feronato-for-activetuts/</link>
		<comments>http://labs.msfx.co.uk/2011/05/09/interview-with-flash-blogger-emanuele-feronato-for-activetuts/#comments</comments>
		<pubDate>Mon, 09 May 2011 15:57:35 +0000</pubDate>
		<dc:creator>Matt Stuttard Parker</dc:creator>
				<category><![CDATA[Envato]]></category>
		<category><![CDATA[misc]]></category>
		<category><![CDATA[interview]]></category>

		<guid isPermaLink="false">http://labs.msfx.co.uk/?p=1018</guid>
		<description><![CDATA[I had the pleasure on interviewing a certain flash game guru Emanuele Feronato recently, the author of 'Flash Game Development by Example', for ActiveTuts. ]]></description>
		<wfw:commentRss>http://labs.msfx.co.uk/2011/05/09/interview-with-flash-blogger-emanuele-feronato-for-activetuts/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Getting Started With Unity Colliders &amp; Unityscript Tutorial for ActiveTuts</title>
		<link>http://labs.msfx.co.uk/2011/04/26/getting-started-with-unity-colliders-unityscript-tutorial-for-activetuts/</link>
		<comments>http://labs.msfx.co.uk/2011/04/26/getting-started-with-unity-colliders-unityscript-tutorial-for-activetuts/#comments</comments>
		<pubDate>Tue, 26 Apr 2011 15:23:40 +0000</pubDate>
		<dc:creator>Matt Stuttard Parker</dc:creator>
				<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Unity3D]]></category>
		<category><![CDATA[Envato]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[unity3d]]></category>

		<guid isPermaLink="false">http://labs.msfx.co.uk/?p=1009</guid>
		<description><![CDATA[Detecting collisions within your game is a crucial element of both realism and functionality...]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Interview with Unity3d Guru Will Goldstone for ActiveTuts</title>
		<link>http://labs.msfx.co.uk/2011/03/22/interview-with-unity3d-guru-will-goldstone-for-activetuts/</link>
		<comments>http://labs.msfx.co.uk/2011/03/22/interview-with-unity3d-guru-will-goldstone-for-activetuts/#comments</comments>
		<pubDate>Tue, 22 Mar 2011 14:36:18 +0000</pubDate>
		<dc:creator>Matt Stuttard Parker</dc:creator>
				<category><![CDATA[Envato]]></category>
		<category><![CDATA[misc]]></category>
		<category><![CDATA[interview]]></category>

		<guid isPermaLink="false">http://labs.msfx.co.uk/?p=998</guid>
		<description><![CDATA[I had the pleasure on interviewing a certain Will Goldstone recently, the author of 'Unity Game Development Essentials', as part of Unity Week on ActiveTuts.  ]]></description>
		<wfw:commentRss>http://labs.msfx.co.uk/2011/03/22/interview-with-unity3d-guru-will-goldstone-for-activetuts/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Getting Started With Unity Tutorial for ActiveTuts</title>
		<link>http://labs.msfx.co.uk/2011/03/21/getting-started-with-unity-tutorial-for-activetuts/</link>
		<comments>http://labs.msfx.co.uk/2011/03/21/getting-started-with-unity-tutorial-for-activetuts/#comments</comments>
		<pubDate>Mon, 21 Mar 2011 14:24:32 +0000</pubDate>
		<dc:creator>Matt Stuttard Parker</dc:creator>
				<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Unity3D]]></category>
		<category><![CDATA[Envato]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[unity3d]]></category>

		<guid isPermaLink="false">http://labs.msfx.co.uk/?p=981</guid>
		<description><![CDATA[I’ve been a huge fan of Unity for a couple of years now and have had the pleasure of teaching it at Aston University over the last two years.]]></description>
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