Tutorials

Introducing Tr.ace() – An AS3 Open Source Debugging Library

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All developers use some form of tracing as a loose method of debugging at some point whilst developing their applications, time for an upgrade…

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Getting Started with Unity – GUI, Scoring, Timers & Particles for ActiveTuts

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In this tutorial, which follows on from the last, we’ll introduce scoring and more complex game-play with a variety of different pickups to collect, some hindering the player and some providing speed boosts.  We’ll also introduce a GUI HUD as well as everyone’s favourite – particles!

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Getting Started With Unity Colliders & Unityscript Tutorial for ActiveTuts

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Detecting collisions within your game is a crucial element of both realism and functionality. In our level from the last tutorial you’ll currently be able to walk through the trees and walk off the level itself which is neither useful nor realistic! Let’s get that fixed with the use of Colliders.

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Getting Started With Unity Tutorial for ActiveTuts

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I’ve been a huge fan of Unity for a couple of years now and have had the pleasure of teaching it at Aston University over the last two years. When a staff position for a Unity writer on ActiveTuts, part of the Envato Network, came available I was really excited to be invited on board.

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Flash Bar / Line / Shape Equalizer / Visualizer Tutorial

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Last year, which actually wasn’t all that long ago, I uploaded a Flash Bar / Line / Shape Equalizer & Visualizer demo and mentioned a tutorial coming in the new year…

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